21st-century learning

GameCraft and Post Secondary Student Engagement – eCampus News

Technology for a University of Michigan learning approach that employs video game-style strategy made its way to the market over the summer, and it has important implications for classroom technology use.The gameful instruction tool known as GradeCraft is now available to K-12 schools and universities, and a key university that promotes the use of technology […]

Read More

Apple Classroom of Tomorrow: A Glimpse into the Past

How Have Our Practices Changed Since Apple’s ACOT Research Project? Apple Classroom of Tomorrow: A Glimpse into the PastApple Classroom of Tomorrow (ACOT) began in 1985 with three classrooms in which every student had access to a desktop computer at school and at home. This 1:1 ratio in a classroom at this time when most schools […]

Read More

ASCD EDge – What EXACTLY Is Depth of Knowledge? (Hint: It’s NOT a Wheel!)

DOK-1: What is the knowledge? At this level, students are asked to acquire and gather the information they need to develop deeper knowledge and thinking.  They are asked mostly factual questions (who, what, where, when) about the texts and topics they are reading and reviewing.  They might also might be asked to recall or reproduce how or why a concept […]

Read More
December 2019
M T W T F S S
« Oct    
 1
2345678
9101112131415
16171819202122
23242526272829
3031  

Categories

TopMenu